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Crysis 64

I always love seeing what old and low-end hardware is capable of. Tech demos, demoscene releases, homebrew games, and end-of-lifecycle titles are my favorite brain candy. 2D fun like the ill-fated Grand Theftendo and odd ports like Big Mutha Truckers for GBA tweak the same neurons. I followed GBAdev.org from somewhere near its beginnings to its sidelining when the DS came out, so I’d seen and even jerkily emulated some basic 3D engines on the Game Boy Advance. All smoke, no fire, I thought, since the only worthwhile commercial 3D games at the time were Doom-style shooters (including a mediocre port of Doom and eventually an impressive port of Doom II). When I heard rumors of Quake for the GBA, I was intrigued, but not exactly floored by the videos. Apparently a company named Pocketeers had developed a polygonal engine and merely used the opening map of Quake as a demonstration. They had actual game ideas: two GTA III wannabes, named Zero Tolerance and The World Of Crime. Read the rest of this entry »

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